#ifndef EGG_CAMERA_H
#define EGG_CAMERA_H

#include "ViewFrustum.h"

namespace egg{

    class RenderContext;

    class Camera : public ViewFrustum {
    public:
        Camera();
        ~Camera();
    public:
        vec4 getWorldCenter();
        vec4 getWorldTarget();
    };

}

#endif